• Office: Suncrest, Bird Rock, Basseterre
  • +1 (869) 669 - 5065
  • Started:2024/08/26 08:30 Ended:2024/08/30 09:30
  • British Virgin Islands

STEAM Teacher Training in the British Virgin Island

EVENT ORGANIZER:
  • OECS Robotics Association
  • 1(869)669-5065
  • www.sknra.org

Introduction

The St. Kitts and Nevis Robotics Association (SKNRA), a well-established organization with a proven track record in science education and robotics competitions, proposes the implementation of a transformative STEAM (Science, Technology, Engineering, Arts, and Mathematics) training program for secondary school teachers in Sint Eustatius, Gwendoline van Putten School.

This initiative is dedicated to revolutionizing STEAM education by equipping teachers with innovative teaching strategies that emphasize project-based learning and collaborative problem-solving. The program will integrate modern educational technology, including robotics, 3D printers and virtual reality simulations, to create a dynamic and engaging learning environment.

Through practical, hands-on activities such as robot design and construction, teachers will gain the skills and confidence to inspire their students to become the next generation of innovators and critical thinkers.

Problem Statement

The prevalent reliance on a textbook-driven approach to teaching STEAM subjects, and neglecting to integrate STEAM methodologies across the curriculum, often fails to spark student interest and creativity.

For instance, current methods might not encourage students to apply scientific principles in history projects or use design thinking to solve problems in literature classes.

This lack of engagement can hinder student achievement in all subjects, limit their ability to develop critical thinking and problem-solving skills necessary for success in a STEAM-driven world, and ultimately discourage them from pursuing STEAM careers.

Solution

Our comprehensive STEAM training program addresses this challenge by:

  • Equipping teachers with advanced teaching strategies and methodologies.
  • Incorporating the latest in educational technology and robotics into classroom activities.
  • Offering practical workshops to reinforce learning and promote active engagement.

Benefits

  • Enhanced Teacher Capacity: Empowers teachers with the tools and knowledge to effectively integrate STEAM concepts, nurturing critical thinking, creativity, and problem-solving skills among students.
  • Improved Student Engagement: Transforms classroom environments into dynamic learning spaces that boost student interest and academic performance in STEAM subjects.
  • Prepared Future Workforce: Cultivates a generation poised for success in the high-demand sectors of the future economy.
Registration (Teachers ONLY)